Reflections from the Studio at the Epicenter of the Boomer Shooter Boom: A Decade Ago, We Were a Group of Friends in my Apartment, Seeking Our Path

Reflections from the Studio at the Epicenter of the Boomer Shooter Boom: A Decade Ago, We Were a Group of Friends in my Apartment, Seeking Our Path

New Blood Interactive and its longtime members have an almost “elder statesman” position in the boomer shooter scene⁠—the indie FPS milieu that celebrates design and aesthetic trends from the ’90s and early ’00s. That status hardly came about overnight, though.

“10 years ago, we were just a couple of friends in my apartment trying to figure out what we wanted to do,” founder Dave Oshry told me in an interview covering the studio’s decade anniversary, as well as the release of an SDK and visual remaster for its 2018 FPS, Dusk. “There was never a plan other than to hang out with friends and try to make games, which was the same thing I was trying to do 10 years ago. It just turns out that that’s actually the way to stay together.”

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